![]() ![]() ![]() There's a reason why it's so popular on Facebook, and that addictive quality translated to the iPhone version flawlessly.īlitz mode offers up everything you'd hope to find in the mobile version Bejeweled Blitz, setting a new standard for Facebook/iPhone connectivity. After all – the game was quite literally a portable version of the Bejeweled 2 PC game that released back in 2004.But the developers at PopCap have done something truly genius recently – they've added the insanely popular Facebook game Bejeweled Blitz to the app, turning this offering into two games in one.īejeweled Blitz is a one-minute variation on the classic Bejeweled formula.The object of the game is to get as high a score as possible in 60 seconds and hopefully outshine your friends.īecause Blitz is a Facebook game, all of your friends stats will be tracked and you'll always have that carrot-on-the-stick “I just need to keep playing until I beat Billy!” experience. No one would question that Bejeweled 2 was an appropriate title for the game when it first launched. At the end of the day though, he's achieved more through playing Bejeweled 2 than we have through pouring derision upon him and his ilk via the Internet.When Bejeweled 2 launched alongside the iPhone App Store last year, it quickly rose to the top of the sales charts.Despite thousands and thousands of iPhone game releases since, PopCap's classic action-puzzler always seems to perform well in terms of sales.Now, thanks to the addition of Bejeweled Blitz, Bejeweled 2 for the iPhone seems to have cemented itself as one of the most popular iPhone apps around. It's not like Mike Leyde is a New York fireman or a scientist making lifesaving medical breakthroughs. It might not be considered a "real" accomplishment to beat Bejeweled 2. It's certainly easier to mock the accomplishment rather than try and beat it. It's sure easy to scratch one's head or laugh at people who achieve astronomical high scores and fight their way to the top of a worldwide leaderboard. I just made fun of Little Gray's sex life for raiding 405 WoW dungeons, but am I any better? Are any of you? Maybe we are, maybe we're not. Purely an introspective victory, for the best these characters face from their fellow gamers is derision for being "sad" enough to pump so many wasted hours into a game, seemingly at the expense of a social life.īut then, when we're all technically wasting our time with videogames in the first place, does it matter if we quibble over degrees? Is it less sad for us to pour days of our lives into Halo or Call of Duty? How about beating Super Mario World for the dozenth time, even though it always ends the same way? Then there are the months we could theoretically spend on the latest Final Fantasy, or collecting over 450 Pokémon. They dedicate their lives to these games, seemingly for no other reason than to know they are the champions. There are record breakers for all the arcade classics, be it Qbert or Paperboy. ![]() Legends like Billy Mitchell and Steve Wiebe, who have earned their fame for reaching the end of Donkey Kong and battling each other to the bitter end and vying for the position of the world's greatest Kong player. In order to beat it, Little Gray killed 390,895 creatures, dealt 7,255,538,878 points of damage, completed 5,906 quests, raided 405 dungeons and hugged 11 players. A few months ago, Taiwanese World of Warcraft player "Little Gray" made headlines by "beating" Blizzard's popular MMO, collecting 986 Achievements to officially beat WoW before the next expansion. Leyde isn't the only man to sacrifice hours of his life in order to accomplish in-game feats that would make weaker men tremble. It's an achievement, certainly, but we do have to wonder where you draw a line between impressive and worrying. His family celebrated when the game's score blanked out, although it could have simply been because it might mean he'd finally put the damn thing down. To put it in perspective, it would take eight hours a day, five days a week in order to beat it in a year. It took Mike 2,200 hours stretched over three years to achieve this momentous milestone. Well, the game’s code wasn’t designed to display a negative number so it just showed a blank where the score should be!" "When Mike collected that next gem match, the additional 2,200 points would have put his score above the maximum ‘calculable’ score, and much like some of the original arcade games, it caused his score to ‘flip around’ to a negative number. "We had to give the game some sort of maximum displayable score, and figured that was high enough, no one would ever get that many points," admits the game's co-creator and PopCap chief technology officer Brian Fiete.
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